Make the "iPhone App" label slide in from the right or left side.
Left to right
iPhoneLabel.center = CGPoint(x: 0, y: 90)
self.iPhoneLabel.center = CGPoint(x: 190, y: 90)
Change the physics for the springiness of the labels as they animate.
Where is the (0,0) coordinate in relation to the iPhone screen?
(0,0) is the top left corner but
SPOILER ALERT in Sprite Kit it's not:
How big is the iPhone screen in pixels (or points)?
println("Size in points: \(view.bounds.size)")
// 320 x 568 pts which represents
// 640 x 1136 pixels
// On a standard-resolution screen, the scale factor is typically 1.0.
// On a high-resolution screen, the scale factor is typically 2.0.
// In the future, other scale factors may also be possible.
// (In iOS prior to version 4, you should assume a scale factor of 1.0.)
Reference on Pixels vs Points
(Good idea on the view.bounds.size, @Paradisiak)